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Let the Games Begin!
By Clark L. and Kathryn
H. Kidd
In past columns, we have written
about “filler” activities that address specialized interests
among ward members and that may draw ward members out when traditional
church meetings do not. One of the events we mentioned is a
regular game night, which in our ward is held on months when
there are no other major activities. Game nights have been
such a rousing success in our ward that we thought they merited
a column of their own.
The reason game nights are so successful
is simple — they bring in people who may otherwise fall through
the cracks. In any ward, there are probably a whole lot of
people who do not have friends, or at least FEEL like they do
not have friends. These people fall in a number of different
categories:
-
singles;
-
recently divorced
or widowed members;
-
part-member
couples;
-
new members
of the Church;
-
those who are
shy and may not feel comfortable in large groups;
-
couples with
no children left at home (empty nesters);
-
new families
to the area, and even
-
people who have
been in the ward forever but who have never really bonded
with anybody.
All of these people on the fringes
need help, because without a social connection it's easy to
fall away when spiritual trials come.
But the beauty of game night is
that it doesn’t just appeal to the disenfranchised. People
on the ward’s social A-list may just be in the mood for socializing,
and may happen to have nothing to do on a Saturday night. Game
nights appeal to a wide spectrum of Saints, who can only help
but benefit by interacting with one another in a social setting.
Secrets of a Successful Game
Night
There’s a little bit of trial and
error involved in having a successful game night activity. Many
wards have tried splitting into game groups — somewhat along
the same line as dinner groups — but these fail more often than
they succeed because their success depends on the reliability
of that month’s host. In our ward, we have found that the only
way game night works is to host it ourselves, at our own home.
That way nobody has to think twice about where the game night
is going to be.
In our ward, game night is limited
to adults only. Most of our ward activities are planned for
adults and children, but this is the one exception that is limited
strictly to adults. We made this executive decision because
our home isn’t child-proof, but the bottom line is that if there’s
even one child on the premises, the attention will be focused
on the child rather than on the interaction between adults.
Nobody has said anything to us
about needing babysitters, but if they do need sitters they'll
get them just the same way they'd get them if they were going
to a movie. These game nights aren't required activities
— they're optional activities for people who want to go to them.
If people want to go enough that they'll get a sitter, that's
what they'll do.
There are wards that include children
in their game nights, and with mixed degrees of success. The
most successful ones we’ve heard about are held in the cultural
hall for adults and the Primary room for children. But this
means a lot of planning, because you have to organize and supervise
the children’s entertainment. It can work, but first you should
determine whether the goal of your game night is to entertain
the ward or to provide quality time for adult members and go
from there.
Here are some other attributes
of our ward game nights, which you may (or may not) want to
incorporate if you decide to try them in your own ward:
-
Publicize your event.
We put a flyer in the weekly bulletin for about three weeks
prior to each game night. We also put it on the ward calendar,
and the Relief Society includes it in their calendar and weekly
announcements, as well as their monthly “Common Bond.”.
-
Remind people
by telephone. The day of the event, Clark calls people who
have attended game night before, or who have expressed interest
in attending, and issues a personal invitation. These personal
invitations make people feel as though their presence will
contribute to the success of the evening.
-
Also use the
telephone or email to invite previous attendees who do not
live in the ward. We have a number of regulars who have moved
out of the ward but still want to be included on game night.
This would also include non-members or investigators who have
attended before or expressed an interest in attending.
-
Don’t put any
pressure on people if they don’t come — even if they promised
they would come but just didn’t show up. This is an optional
activity, and optional is the operative word. If people start
feeling as though they have to come, it causes feelings of
guilt and takes all the fun out of what should be a fun-filled
event.
-
Ask everyone
to bring something to munch on. In our ward, we — as the
hosts — provide a big tub of canned soft drinks and bottled
water, as well as plates and napkins. Lots of people bring
chips and dips, so if you’re making a treat yourself this
needs to be taken into account. Food should be easy to eat,
and should lend itself to sitting around unrefrigerated for
an hour or two until people decide to refill their plates.
Also, don't make an issue out of the fact that some people
might arrive without refreshments. They may have decided
to attend at the last minute, and didn't have anything in
the house. You with rather have them there sans the treats,
than sitting at home feeling bored.
Having a game night is an excellent
way to reach out to those who are not of our faith. Once they
have spent an evening around Church members in a casual setting,
they will feel more comfortable attending Sunday meetings or
taking missionary discussions with people that they know. Make
sure the ward mission and the full-time missionaries know about
the game nights and have extra flyers to hand out. They can
distribute these to investigators or to people they meet who
enjoy playing games.
Game Night Format
For the first 30 minutes or so
we just let people arrive and lay out the food that they brought.
People just stand around visiting and eating. We do have a
blessing on the food. That is about the only religious aspect
of the entire night. After the prayer, we invite people to
go through the food line and then to adjourn to the other room
with the big table where we play the games. Make sure the people
are invited to return to the food area whenever they feel the
urge during the games.
We usually play twp or three games
during the evening. If people are having fun, just keep going
with the same game. If people are getting bored, or some people
do not seem to be enjoying the current game, then switch to
something else. You may also have to switch games based on
how many people are arriving or leaving. Expect that people
will arrive late. When they do, just set up some chairs, add
them to a team, and invite them to go through the food line.
If a large number of people arrive, you may have to break into
multiple groups and play a different game in each group.
There is no real end to the evening,
until everyone has gone home. We don't have a closing prayer
or anything that formal. As the crowd dwindles, you may want
to switch games to something that is more fun for small groups.
There always seem to be a few folks who are kind enough to stick
around and help clean up. Put them to work, and you can all
be in bed at a decent hour.
How to Select Successful Games
Playing games where the smartest
person always wins is as embarrassing for the winner as it is
for the losers. The last thing we need to do with people who
may be fragile already is to reinforce their self-image as losers!
Pick games that:
-
Rely on luck
as well as (or even more than) skill.
-
Can be played by
large groups of people. (A lot of games that are designed
for small groups can be adapted for team play. Playing men
against women allows for a lot of spirited competition.)
-
Will allow
people to join in late or leave early to accommodate latecomers
or people who have to go home early. (Playing men against
women also is helpful if someone shows up late or if you have
odd numbers of people, because you can just stick the odd
person in a team and it doesn’t disrupt the play.) Based
on our experience, you will have some people who arrive 60-90
minutes late, some who leave after an hour, and some that
you almost have to kick out the door. Pick the kind of games
that can accommodate this kind of flexible crowd.
Some Games that Work
Here are some games that have worked
for us. We’re careful to choose games depending on who is sitting
at the table. Facts in Five may go over well with an educated
group, but less well if people are not quick thinkers. Know
your players!
-
Pit
-
Catch Phrase
(the electronic edition is a real favorite)
-
Time’s Up (an hilarious
game to play in teams)
-
25 Words or
Less (a crowd favorite)
-
Apples to Apples
(fun if people are in the mood)
-
Facts in Five
or other weird trivia games (be sure your players are on a
relatively equal intellectual footing before you play any
game like this!)
-
Balderdash (the new
version with five categories), Wise or Otherwise, or any similar
bluffing game
-
Pass the Bomb
-
Scattergories (or
Bible Scattergories)
-
Outburst (or Bible
Outburst)
-
True Colors
Some of these games aren't made
anymore, but you can still find the ones that aren't on eBay.
True Colors is only designed for six players, so we have two
sets and have altered the identification cards in the second
set so that 12 people can play the same game.
We spend a lot of time on Amazon.com,
reading reviews of games before we determine which games to
buy. We take our game-buying seriously! If you have any other
favorite games, let us know.
It’s been interesting to see the
game night dynamics in our ward, because even though we almost
always have about 16 people show up for game night, it’s never
the same 16 people. We never know how many people are going
to make an appearance — or who those people are going to be.
Parenthetically, 16 is a perfect
number because we can all sit around one table and don’t have
to break up into groups.
Nevertheless, it's important to
measure the success not by how many people are there, but by
who comes and whether they had a good time. If only one
person came, we would count the evening a success if that person
was someone who wouldn’t have had anywhere else to go on a Saturday
night.
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© 2006 Meridian
Magazine. All Rights Reserved.
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| About
the Authors: |
| 
Clark and Kathryn
Kidd live in Northern Virginia, about 25 miles from the Washington
D.C. Temple. They are the authors of several books, including A
Parent's Survival Guide to the Internet, Food Storage for the Clueless
and A Convert's Guide to Mormon Life. Their latest book, Ward Activities
for the Clueless was published in the fall of 2001. In this book,
the Kidds (along with co-authors Kent and Shannon Pugmire) reveal
the secrets for planning and presenting entertaining and memorable
activities. There are hundreds of activity ideas presented, targeted
not only towards the entire ward, but also towards specific groups
such as adults, youth, and children. There is even a calendar that
gives you an excuse to hold a party on any day of the year. Did
you realize that January 13th is National Peach Melba Day? |
| Related
Resources: |
|
Ward
Activities Archive |
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